There are 10 different types of Anomaly Class ranging from Class 1 (easiest) to Class 10 (hardest).
Class 1 = (Faction) Hideaway or Drone Cluster (easiest) Class 2 = (Faction) Burrow or Drone Collection Class 3 = (Faction) Refuge or Drone Assembly Class 4 = (Faction) Den or Drone Gathering Class 5 = (Faction) Yard or Drone Surveillance Class 6 = (Faction) Rally Point or Drone Menagerie Class 7 = (Faction) Port or Drone Herd Class 8 = (Faction) Hub or Drone Squad Class 9 = (Faction) Haven or Drone Patrol Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
Level 1 = (Faction name) + Anomaly Class (easiest) Level 2 = (Faction name) Hidden + Anomaly Class Level 3 = (Faction name) Forsaken + Anomaly Class Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Engineering - maximize the power core. Electronics - maximize the CPU. Energy Management - maximize capacitor capacity Energy Systems Operation - maximize rate of capacitor recharge Mechanic - maximize hull strength. Shield Management - maximize shield capacity. Shield Operation - maximize rate the shield recharges Hull Upgrade - maximize armor strength. Repair Systems - operate armor and hull repair modules.
Sansha = EM and Therm Blood Raiders = EM and Therm Serpentis = Kinetic and Therm Minmatar = Kinetic and Explosion Guristas = Kinetic and Therm Angels = Kinetic, Therm and Explosion Zazzmatazz = Explo, EM and Kin Mordus = Kinetic and Thermal Mercenary Commander = EM and Therm Mercenary Wingman = EM, Exp
** Main Damage type to shoot at the enemy ** Guristas - Kinetic Serpentis - Thermal Mordus - Thermal & Kinetic Blood - EM & Thermal Sansha - EM & Thermal Angel - Explosive Mercenary - Thermal Corpum - EM & Thermal Gist - Explosive