Through exploration, we forward science.
Through science, we forward exploration.
1 = Hideaway or Drone Cluster (easiest)
2 = Burrow or Drone Collection
3 = Refuge or Drone Assembly
4 = Den or Drone Gathering
5 = Yard or Drone Surveillance
6 = Rally Point or Drone Menagerie
7 = Port or Drone Herd
8 = Hub or Drone Squad
9 = Haven or Drone Patrol
10 = Sanctum or Drone Horde (hardest)
Level 1 = Anomaly Class (easiest)
Level 2 = Hidden + Anomaly Class
Level 3 = Forsaken + Anomaly Class
Level 4 = Forlorn + Anomaly Class (hardest)
** Damage types ***
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Caldari - Kinetic / EM
Gallente - Kinetic / Thermal
Guristas - Kinetic / Thermal
Khanid - EM / Thermal
Mercenaries - EM / Kinetic / Thermal / Explosive
Minmatar Fleet - Thermal / Explosive
Mordu's Legion - Kinetic / Thermal
Rogue Drones - ALL Damage Types
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker Tribe - Explosive / Thermal
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Imperial faction
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
ECM Information
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric