1. Pillage, then burn. 6. If violence wasn’t your last resort, you failed to resort to enough of it. 8. Mockery and derision have their place. Usually, it's on the far side of the airlock. 9. Never turn your back on an enemy. 12. A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head. 13. Do unto others. 15. Only you can prevent friendly fire. 16. Your name is in the mouth of others: be sure it has teeth. 17. The longer everything goes according to plan, the bigger the impending disaster. 19. The world is richer when you turn enemies into friends, but that's not the same as you being richer. 24. Any sufficiently advanced technology is indistinguishable from a big gun. 25. If the damage you do is covered by a manufacturers warranty, you didn't do enough damage. 26. "Fire and Forget" is fine, provided you never actually forget. 27. Don't be afraid to be the first to resort to violence. 29. The enemy of my enemy is my enemy's enemy. No more. No less. 30. A little trust goes a long way. The less you use, the further you'll go. 34. If you’re leaving scorch-marks, you need a bigger gun. 35. That which does not kill you has made a tactical error. 37. There is no 'overkill.' There is only 'open fire' and 'I need to reload.' 38. Just because it's easy for you doesn't mean it can't be hard on your clients. 42. "They'll never expect this" means "I want to try something stupid." 43. If it's stupid and it works, it's still stupid and you're lucky. 45. The size of the combat bonus is inversely proportional to the likelihood of surviving to collect it. 46. Don’t try to save money by conserving ammunition. 47. Don't expect the enemy to cooperate in the creation of your dream engagement. 49. Every client is one missed payment away from becoming a target and every target is one bribe away from becoming a client. 51. Let them see you sharpen the sword before you fall on it. 53. The intel you've got is never the intel you want. 54. The best way to win a one-on-one fight is to be the third to arrive. 55. It's only too many weapons if they're pointing in the wrong direction.
Dashboard
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Active TimezoneUSTZ
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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