** Damage types *** Amarr Empire - EM / Thermal Amarr Navy - EM / Thermal Angel Cartel - Kinetic / Explosive / Thermal Blood Raider - Thermal / EM Caldari State - Thermal / Kinetic Gallante Federation - Kinetic / Thermal Guristas - Kinetic / Thermal Kanid Kingdom - EM / Thermal Maru = EM / Thermal Mercenaries - EM / Thermal / Kinetic ( Missiles ) Minmatar Fleet - Thermal / Explosive
Core Skills for all Pilots Engineering 5 - to maximize the power core. Electronics 5 - to maximize the CPU. Energy Management 5 - to maximize the capacitor capacity. Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges. Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules. Mechanic 5 - To maximize hull strength. Shield Management 5 - to maximize shield capacity. Shield Operation 5 - to maximize the rate at which the shield recharges. Hull Upgrade 5 - To maximize armor strength.